exterior normal的意思|示意
外法线
exterior normal的用法详解
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Exterior normal is a term used in geometry to describe a vector that is perpendicular to a surface at a certain point. It is also referred to as an outward normal as it always points away from the surface. It is typically represented as a vector in 3D space and is most often used when dealing with polygonal shapes.
Exterior normal is used in a variety of fields, most notably in computer graphics, computer animation, and physics. In computer graphics, the vector is used to calculate the reflection of light off a surface. In computer animation, it is used to describe how a 3D object moves and interacts with other objects. In physics, exterior normals are used to calculate the surface tension and potential of a material.
The vector equation for an exterior normal is:
N = (x1, y1, z1) × (x2, y2, z2)
Where x1, y1, z1 and x2, y2, z2 are the x, y, and z coordinates of two points on the surface of a polygon at the point that the vector is being calculated. The result of the equation will be a vector that is perpendicular to the surface in 3D space.
Overall, exterior normal is a useful tool in many different fields, as it can help us calculate the properties of a surface and the interactions that take place on it. It is an important concept to understand when dealing with 3D objects and the calculations involved with them.
'exterior normal相关短语
1、 exterior normal derivative 外法向导数